Starting in to the "machining" process.
In my previous post you got to see the casting and a few little machining operations, but I changed my mind on how I wanted to do the second stage. I decided to leave the casting as a finished part and then make a derived part from it to do the machining. The benefit of this is that it provides a disconnect between the cast part and all it's hundreds of features, sketches, and legacy data and the work I'll be doing going forward. This allows me to make changes to the casting that will, for the most part, remain completely disconnected from machining. If I notice I forgot something in the casting, I can go back and fix it and it won't cause a cascading failure in the feature tree when it updates all the features that are below the change in the tree. The new part is little more than a dumb solid with no legacy data, however if I make a change to the original casting part it will update that dumb solid with the new geometry. I'm also going to highlight the ne...